Palworld, developed and published by Pocketpair, officially exits its long early access with the 1.0 launch landing on every platform. Here’s the complete guide to every brand-new Pal added to the game’s Paldeck in this massive release update.
Palworld 1.0 Drops 72 Brand-New Pals Across 47 New Species And 25 Elemental Variants
The 1.0 version of Palworld packs the single largest Paldeck expansion the game has ever seen with 72 brand-new Pals dropped in one massive update. Pocketpair splits this huge addition into 47 brand-new species with entirely original designs and 25 elemental variants of existing Pals from the current bestiary. The total roster of catchable creatures in the game climbs to a whopping 287 Pals for the most dedicated completionists out there. The bulk of the newcomers are concentrated in the 2 brand-new regions dropped alongside this massive update.
The 2 new zones are Sunreach, a sky islands archipelago held aloft by the power of Paldium, and the World Tree that finally wraps up the main story of the game. Neither of these 2 regions unlocks immediately at the 1.0 launch even for the most seasoned veterans of the game. Unlocking these zones requires wrapping up specific quests tied to previous update content threads. The 25 elemental variants follow the classic naming convention of the game with the base Pal name followed by a suffix flagging their affinity Ignis, Cryst, Noct, Lux, Primo, Terra or Botan.
Here's The Full List Of All 72 New Pals Added In The Latest Release
The complete list of 72 brand-new Pals available to catch with their elemental type and Base Work Skills breaks down as follows:
Dupin -> Fire-type dolphin (Kindling 7 / Handiwork 5 / Medicine Production 4 / Transporting 2)
Roujay -> Dark-type expressive Pal (Gathering 5 / Transporting 5)
Venusa -> Dark-type carnivorous plant (Handiwork 6 / Gathering 6 / Medicine Production 5 / Transporting 2)
Mycora -> Grass-type mushroom Pal (Planting 6 / Handiwork 4 / Gathering 4 / Medicine Production 6)
Loomen -> Fire/Dark luminous Pal (Kindling 4 / Handiwork 4 / Medicine Production 5)
Wistella -> Dark-type star Pal (Handiwork 6 / Medicine Production 6 / Transporting 1)
Solenne -> Dark/Neutral dual-type (Handiwork 8 / Gathering 4 / Transporting 2), the new crafting benchmark
Renjishi -> Fire-type lion (Kindling 8 / Handiwork 6 / Gathering 5 / Transporting 5), the furnace king of 1.0
Aegidron -> Ground/Dragon boss Pal (Mining 8), indestructible mount from the World Tree
Sholong -> Water/Dragon Pal (Watering 8 / Gathering 5), partner of the Sunreach tower boss Auri
Silvance -> Grass-type Pal (Planting 6 / Handiwork 6 / Gathering 4 / Medicine Production 8 / Transporting 2)
Dandilord -> Grass/Dark boss Pal (Planting 8 / Handiwork 6 / Gathering 5 / Medicine Production 6 / Transporting 3)
Panthalus -> Water-type Level 70 quest boss with Resonant Guardianpartner skill, rare flying mount that patrols and bombards from above
Astralym -> Level 80typeless final boss with 420,000 HP, six-wingedcelestial dragon paired with Zenara exclusive to the World Tree
Most of the 25 elemental variants share the general body and work suitabilities of their base Pal from the original bestiary. They however arrive packing entirely different elemental affinities and updated movesets adjusted for their new specialization. Some variants also see their work suitability shift depending on their new affinity element. Players should therefore check whether the base Pal’s work skill transfers to the target variant before every hunt.
How To Prepare Efficiently To Catch Every Brand-New Pal In The Game
Here’s everything players need to absolutely sort out before heading out to hunt the 72 brand-new Pals across the 2 new regions:
Wrap up the prerequisite quests -> The 2 brand-new Sunreach and World Tree regions are fully quest-gated by main story missions of the game
Stock up on high-tier Pal Spheres -> The endgame Pals of the new zones pack higher base stats and lower catch rates against standard spheres
Clear your Palbox before heading out -> Players absolutely need to make room for the 72 brand-new entries without stopping the hunt to manage inventory
Build a dedicated capture team -> A crew capable of inflicting status ailments dramatically boosts the catch rate on rare or boss-tier Pals
Unlock the Wing Pack -> This endgame equipment lets players glide and fly without mounts to efficiently explore the Sunreach sky islands
Farm Radiant Gems at the World Tree -> These gems fuel the Awakening system of your Pals to push beyond their natural stat caps
Use the Mutation breeding mechanic -> This brand-new breeding mechanic produces stronger Pals with unique passive skills at a low probability rate
Players jumping into a brand-new save need to work through the entire quest chain first. This progression gradually unlocks the majority of the new Pals available to catch. Players carrying over older saves have probably already wrapped up some of the prerequisite quests along the way. Pocketpair however recommends starting fresh to fully soak up the 1.0 experience of the game. This version marks the real conclusion of the main story with the long-awaited access to the World Tree finally opening up after the early access era.
Founder of Retrogems.fr, Ric covers the gaming industry with a critical eye. Specialized in releases, DLCs and trailers, he breaks down market trends and studio strategies.
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