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FPS fans have been waiting on this signal for years. Treyarch just confirmed through a brief social media post the PlayStation port of Call of Duty: Black Ops II and its predecessor Call of Duty: Black Ops on PS4 and PS5. No trailer, no fanfare, just an announcement that ends over a decade of frustration for the PlayStation community.
Iron Galaxy lands the project. The studio has a long track record of multi-platform ports, including Spyro Reignited Trilogy, Overwatch, Fallout 76, and Uncharted: Legacy of Thieves Collection on PC. Treyarch confirms a direct partnership between the 2 studios, rather than handing the work off to an internal Activision team.
The studio is clear about what these versions actually are. These aren’t remasters, they aren’t remakes, they’re straight ports of the original games. Recent datamines point to native PS4 builds, which means PS5 owners run them through backwards compatibility instead of getting bespoke next-gen versions. Fans hoping for a visual overhaul are out of luck, but this approach also locks in the gameplay feel that made both titles such hits. The release window stands at July 2026, with no exact date locked in yet, and Treyarch hasn’t said a word about a possible Xbox Series or PC version running alongside.
On the content side, Treyarch confirms the entire original package. Both ports ship with the solo Campaign, the full Multiplayer mode, and Zombies in their launch state. For Black Ops 2, that means the return of the 2025 future-warfare arsenal, the Strike Force missions, and the Pick 10 loadout system. For the first Black Ops, that’s the iconic narrative campaign with its interrogation framing, Vietnam-era missions, and the unforgettable Kino der Toten map on the Zombies side.
No word has been shared on whether DLCs, Zombies map packs, or any post-launch content from the era will make it in. That’s exactly where a big part of both titles’ identity lives, with expansions like First Strike, Escalation, Annihilation, and Rezurrection on Black Ops, and Revolution, Uprising, Vengeance, and Apocalypse on Black Ops 2. Treyarch’s silence on those packs is already raising eyebrows in the community.
The server question is also wide open, given that the PS3 versions have spent years plagued by hacked lobbies and broken matchmaking. Activision has yet to communicate on the online infrastructure planned for these new versions, or on the level of anti-cheat protection. The price tag of each port stays under wraps too, while the original Black Ops still goes for $39.99 on Steam.
Black Ops launched in November 2010 on PS3, Xbox 360, Wii, DS, and PC. Its sequel followed 2 years later on PS3, Xbox 360, PC, and Wii U. Both titles immediately established themselves as commercial and critical heavyweights of their generation.
Xbox players have stayed connected to both games on modern hardware thanks to the backwards compatibility program that launched with Xbox One. PlayStation players never got that lifeline, with Sony opting for a far more restrictive approach to legacy support between PS3 and PS4. The asymmetry has now stretched 15 years for Black Ops and 13 years for its sequel, with PlayStation communities openly calling for these ports ever since the PS4 generation kicked off.
For a lot of fans, these 2 games stand as creative peaks of the Call of Duty saga. Black Ops 2 alone has sold over 30 million copies worldwide. Its non-linear story by David S. Goyer and its Zombies mode are regularly cited among the franchise’s best. The announcement lands at a moment when the PlayStation community had essentially given up on ever seeing these 2 titles return to modern Sony consoles.
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