All 36 Playing Card Locations In 007 First Light Chapter By Chapter For Casino Royale

Richard ATTAL

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All 36 Playing Card Locations In 007 First Light Chapter By Chapter For Casino Royale

007 First Light hides 36 playing cards across its 17 chapters, tucked into spots far trickier than the rest of the game’s collectibles. Some are stashed behind gadgets and safe codes, here is where to find every card and how to crack the toughest ones.

What Do Playing Cards Do In 007 First Light?

Playing cards are one of the five collectible categories in the game alongside Mementos, MI6 Intel, Postcards and Legacy Items. Each card is a unique pickup grabbed in-mission, which then joins the collection accessible from the Touchpad menu.

Grabbing all 36 playing cards unlocks the Casino Royale trophy (among the 37 achievements to unlock). Nothing is missable thanks to Chapter Select, which lets you jump back to any checkpoint. Cards save the moment you pick them up, so you can quit out immediately without finishing the level if you are doing a focused cleanup run.

The HUD provides no per-chapter tracker, only a global counter by collectible type. Keep this guide open while playing to track what you have already grabbed.

All 36 Playing Card Locations Chapter By Chapter

The 36 playing cards are split across 10 different chapters, with a heavy concentration in All the Time in the World, The Past Never Dies, Uninvited, Knightfall and Time to Die which all pack 5 each. IO Interactive left some sitting in plain sight and others tucked behind safe codes or specific gadgets, here is the exact location of every single one

Chapter 1 - Against the Odds

The very first chapter of the game only holds one card, picked up naturally by following the main objective:

  • 7 of Acorns -> The card sits on the shelves to the right of the BT-65 remote, just after the cutscene where two guys ask you to move the vehicle.

Chapter 5 - A New Home

This training chapter hides 2 cards that both require a bit of backtracking after progressing through the mission:

  • Under of Acorns -> The card rests on the ledge straight across from the platform where Greenway explained the rules. Backtrack to the start of the training area after hacking the first gate then climb the stairs.
  • 7 of Roses -> The card sits on a set of pallets in the room with 3 enemies. Head to the pier and kick down the large double door near the stairs, or grab the key from an enemy.

Chapter 6 - A Night Out

A single card stashed backstage in the disco room for this nightclub chapter:

  • Ober of Bells -> The card sits on the ground just before the jump to the second floor. Go behind the disco stage and climb the backstage scaffolding, then cross the pipes.

Chapter 8 - All the Time in the World

This chapter packs 5 cards including one hidden in the Manager’s safe locked with code 1952 found by examining wine bottles in the same room:

  • Ace of Acorns -> The card rests on the railing at the bottom of the second staircase. After parking the car, climb the first stairs, turn left and head down the next staircase.
  • Ober of Shields -> The card is tucked on a white-clothed table in the back left corner of the Dining Room. Enter the large guest room, head left and down the staircase then turn left at the bottom.
  • 6 of Roses -> The card sits inside the Manager’s safe under the desk, opened with code 1952. Go through the white door behind the reception desk by distracting the guard.
  • 6 of Acorns -> The card waits on a table on the terrace. After passing through room 206, enter the service corridor with the large blue cable, go through the door at the end and turn left.
  • 7 of Bells -> The card sits on a crate before the gap, in the room with prison bars. Vault over the first table in the dark cellar after the fireplace puzzle then turn left.

Chapter 10 - The Past Never Dies

⚠️ With 6 cards on the docket, this chapter is the densest in the game and 2 of them require the Laser gadget from the Q-Watch picked up in Chapter 9, skipping that step locks you out of these 2 cards:

  • 6 of Bells -> The card sits in the bathroom of the shipwreck market. Take the left path after exiting the car at Aleph.
  • 9 of Acorns -> The card sits inside the fish tank near the guards with the eavesdrop opportunity. Destroy the tank with the Laser gadget to grab it.
  • Ober of Acorns -> The card is hidden behind a wall panel you smash with the Laser gadget. From the market entrance ramp, head left to the large red anchor in the ground and slip behind the parked truck.
  • Ace of Roses -> The card sits on a box in the small corner room on the roof. Go straight through the market to the Fight Club, climb to the upper floor and take the exit left of the bar.
  • Banner of Shields -> The card sits at the front of the upper deck. During the section disarming tripwires on the ship, go up the right staircase and immediately turn around.
  • 6 of Shields -> The card rests on a barrel in front of the blue pipe you need to climb. Inside the shipwreck, proceed straight after hoisting the chain and using the zipline.

Chapter 11 - Uninvited

This gala chapter hides 5 cards including the 9 of Shields which unlocks either with the Laser gadget or with code 3256 found on the library laptop:

  • 8 of Acorns -> The card sits on a stone bench in the back right corner of the first gala hall, to the right of the reception desk.
  • Ober of Roses -> The card waits on a white box in the middle of the room upstairs. Distract the Cloakroom guard with the Dartphone, squeeze through the gap on the right, kick down the door and clear the enemies before grabbing it.
  • King of Shields -> The card sits on the table behind you after you get freed from the chair. Just turn around to spot it.
  • 8 of Roses -> The card sits on a table to the right of the adjacent balcony. Jump across the light rig to the other balcony then go right.
  • 9 of Shields -> The card rests on a box inside the maintenance room. Drop into the courtyard, head to the ground floor dining hall and crawl through the vent near the piano before using the Laser gadget or code 3256.

Chapter 12 - Knightfall

This executive tower chapter holds 5 cards spread across 3 levels, including one only accessible with the Security Access Key picked up later in the chapter:

  • Banner of Roses -> The card sits on the floor inside the ceiling vent. Once you reach Level 2, enter the Maintenance room on the right and open the ceiling vent with the Laser Strap.
  • Banner of Bells -> The card rests on the billiard table in the locked room. Climb over the railing in front of the two waterfalls to reach the other side then hack the door sensor.
  • 7 of Shields -> The card waits on the desk in the Einstein office. After going up to Level 3 with Greenway, hack the door of the office adjacent to the Bohr office.
  • King of Acorns -> The card sits on the table outside the balcony. Backtrack to the start of the Level 3 hallway with the Security Access Key in hand and open the side doors.
  • Under of Shields -> The card rests on a crate at the bottom of the stairs. When you reach the stairs leading to the flight deck, go down instead of up.

Chapter 14 - Time to Die

The 5 cards in this chapter hide around Ramon Hernandez’s compound and often require a little detour through the bathrooms or bars in the area:

  • Banner of Acorns -> The card sits on the sink counter in the bathroom. Once inside the villa, go upstairs and head down the hallway on the right.
  • 8 of Shields -> The card sits on top of a lantern near the edge. Follow the signs to the Tranquility platform next to the Ocean View Bar.
  • 9 of Roses -> The card waits on the left shelf inside the locked room. Head down into Tranquility Cave, eavesdrop on the person on the phone and use the Dart Phone to pickpocket the Storage Key.
  • Under of Bells -> The card sits on the sink counter in the upstairs bathroom. Grab the Yoga disguise from the room with the previous card first to move through this area without alerting anyone inside the Hung Villa.
  • King of Roses -> The card rests on the counter at the back of the Lotus Bar. Coming out of Ramon Hernandez’s villa, go straight and take the next left.

Chapter 16 - Wave of the Future

This chapter drops you into the enemy base with 3 cards spread between the entrance cable car and the robotics department:

  • Under of Roses -> The card sits at the end of the hallway before the yellow scaffolding. Clear the first set of enemies and enter the building to find it.
  • Ace of Bells -> The card rests on one of the couches on the left at the top of the stairs. After reaching the cable car, climb the stairs on the right side and turn around at the top.
  • 9 of Bells -> The card waits on a box to the right of the Utility door. From the Robotics entrance, head straight to the Utility door then turn right.

Chapter 17 - For England

The final chapter of the game hides 3 last cards on the route to THEIA, including one to grab directly in Moneypenny’s pod:

  • King of Bells -> The card sits on the table in the room straight ahead. Go through the door to the next area after speaking with the wounded woman.
  • Ace of Shields -> The card sits on the table inside the left office. Kick down the door once you reach Moneypenny’s pod area.
  • 8 of Bells -> The card sits on the desk to the right, after dropping through an elevator and defeating the 3 enemies on the route to THEIA.

Avis des joueurs : 007 First Light (Project 007)

Avis des joueurs : 007 First Light (Project 007)

PS5 Xbox Series X/S PC Nintendo Switch2 27 mai 2026

Which playing card gave you the most trouble in 007 First Light?

Article written by
Video Game Writer at Retrogems.fr
2006 abonnés
Founder of Retrogems.fr, Ric covers the gaming industry with a critical eye. Specialized in releases, DLCs and trailers, he breaks down market trends and studio strategies.

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