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Judas from Ghost Story Games was once expected to launch within the fiscal window ending in March 2025. It still hasn’t released. According to a fresh leak, it might not arrive before 2029.
The information comes from @Okami13_, a known insider in PlayStation and Xbox circles with a solid track record on recent delays and cancellations. His May 23, 2026 post leaves little room for interpretation: Judas isn’t expected to release until FY28/29, meaning the window between April 2027 and March 2029 under Take-Two Interactive‘s fiscal calendar. He adds that the game was « announced way too early, » a claim the facts now confirm brutally. The tweet pulled in over 130,000 views and 1,194 likes in less than 24 hours, a clear sign the community had been bracing for this news.
Take-Two‘s latest financial report backs up the leak, listing Judas as TBA on its schedule, while every other game from the group is dated through FY27. That gap represents a minimum two-year slip from the original window. Back in 2023, in an interview with IGN ahead of an earnings call, Strauss Zelnick stated the game would launch « by the end of March 2025 at the latest. » Ghost Story Games and Ken Levine have since published two development blogs, never sharing a date or a concrete update on release. In May 2026, Ken Levine said in an interview with IGN that Judas was nearing the finish line and would be « far more reactive than BioShock. » The contrast between that statement and @Okami13_‘s leak is striking.
Judas was unveiled at The Game Awards 2022 by Ken Levine, the creator behind System Shock 2, BioShock, and BioShock Infinite. Billed as a single-player narrative FPS with no online component and no live service, Judas unfolds aboard the Mayflower, a vessel carrying the last survivors of humanity toward Proxima Centauri. In January 2022, Bloomberg‘s Jason Schreier had already flagged the project as being in development hell, with Ken Levine‘s management style fueling heavy turnover inside the studio.
Ghost Story Games was founded by Ken Levine after the closure of Irrational Games in 2014 with the stated goal of building smaller, more focused narrative experiences. The reality of Judas‘s development has contradicted that vision. In July 2025, Levine confirmed that the no-monetization approach would stay at the core of the project, one of the few concrete details shared since the reveal. In February 2026, Take-Two still confirmed Judas was on track for PS5, Xbox Series X|S, and PC, with a release date listed as TBA.
Ken Levine is no stranger to development hell. BioShock Infinite went through years of internal turbulence that ultimately led to the closure of Irrational Games. The question now haunting the community is simple: is history about to repeat itself? A downsized studio, an extremely ambitious game built on modular narrative LEGOs that dynamically combine story beats at runtime, a prolonged radio silence, and repeated delays are exactly the ingredients that preceded Irrational‘s shutdown. Bloomberg‘s Jason Schreier already flagged the project as being in dev hell back in 2022, citing Levine‘s management style and the resulting turnover.
The key difference is that Ghost Story Games has Take-Two‘s backing, with deep enough pockets to wait it out. But player patience has limits. On ResetEra, some users are already drawing comparisons to The Last Guardian, a project that took 10 years to launch in a state many found underwhelming. If Judas lands in 2029, it’ll be 7 years after its Game Awards 2022 reveal. Ken Levine will have spent more time building Judas than it took to create the first three BioShock games combined.
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