Complete Guide To All 8 Safe And Door Codes In 007 First Light

Richard ATTAL

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Complete Guide To All 8 Safe And Door Codes In 007 First Light

Stuck on a safe or a locked door? Here are the 8 combinations that unlock every obstacle in 007 First Light, sorted by chapter. IO Interactive locked every code in the game, meaning the numbers stay the same across every playthrough and difficulty setting.

Laundry Door Code 1805 In All The Time In The World (Chapter 8)

The Laundry Door code is 1805. The hint sits on a Security Note placed on the desk inside the Manager’s Office, located behind the main reception desk in a restricted area. To get in, you either slip past the 2 cleaning staff or distract the security guard in the adjacent room.

Manager's Office Safe Code 1952 In All The Time In The World (Chapter 8)

The Manager’s Office Safe code is 1952. The hint is hidden in the Vino Sacramental display case inside the same room. The year on the middle wine bottle matches the combination. Cracking the safe rewards you with the 6 Of Roses collectible and the Cellar Key, making the detour worth it even when you already know the code.

Manager's Office Safe Code 1952 In All The Time In The World (Chapter 8)

Dining Room Puzzle Lion Snake Goat In All The Time In The World (Chapter 8)

The Dining Room puzzle relies on a symbol sequence rather than a numeric code. The correct order is Lion, then Snake, then Goat. A note inside the room gives the hint, but the sequence can also be cracked through trial and error. This puzzle is story-gated, meaning you cannot move on without solving it.

Maintenance Door Code 3256 In Uninvited (Chapter 11)

The Maintenance Door code is 3256. The clue sits on a laptop inside the library off the courtyard area. This is one of the easiest codes to miss in the game, as the library is simple to walk past without entering.

Penthouse Safe Code 1493 In Knightfall (Chapter 12)

The Penthouse Safe code is 1493. This environmental puzzle revolves around 4 items displayed in Nicholas Webb’s office. Isola’s note spells out the exact order: Diploma, Painting, Video Game, Model. Each item examined provides one digit:

  • 1 from the King’s College diploma
  • 4 from the Basilisk painting
  • 9 from the video game
  • 3 from the architecture model

Q-08 Armoury Door Code 1324 In Man Of The Hour (Chapter 15)

The Q-08 Armoury Door code is 1324. The combination matches the top score displayed on the shooting range leaderboard nearby. On a first run, checking the leaderboard is worth doing for the context. On a new game plus run, you go straight to 1324.

Q-03 Stress Testing Cabinet Code 4397 In Man Of The Hour (Chapter 15)

The Q-03 Stress Testing Cabinet code is 4397. The combination is taken from the license plate on the car parked inside the nearby test chamber. Watch out: the 2 Q-Lab codes are not interchangeable. Q-08 and Q-03 open different rooms even though they sit in the same chapter.

Archive Door Code 1864 In Wave Of The Future (Chapter 16)

The Archive Door code is 1864. Getting it legitimately means finding a safe key in the Legal Department, using it on a safe downstairs, then reading the code inside. If you already have 1864, you can skip the key hunt entirely.

Avis des joueurs : 007 First Light (Project 007)

Avis des joueurs : 007 First Light (Project 007)

PS5 Xbox Series X/S PC Nintendo Switch2 27 mai 2026

Which 007 First Light code gave you the most trouble?

Article written by
Video Game Writer at Retrogems.fr
1525 abonnés
Founder of Retrogems.fr, Ric covers the gaming industry with a critical eye. Specialized in releases, DLCs and trailers, he breaks down market trends and studio strategies.

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